![]() ![]() As it was only part-time it gave me a bit of time to work on my own projects and get a portfolio of work together. Luckily, the university was looking for a part-time lecturer on their audio course and they took me on. I stayed on another year at Leeds to do an MSc in Sound and Music for Interactive Games under the expert tutelage of Richard Stevens and David Raybould.Īfter I graduated from the masters, I really struggled to find a job in the games industry. During the course I got a chance to delve into post-production and more importantly game audio in the third year and I really enjoyed it. ![]() This messing with sound and music led to me studying a BSc in Creative Music and Sound Technology at Leeds Metropolitan University. In my youth I played guitar in local bands, recorded music with friend’s bands and generally made a racket. ![]() The music for the game was produced by Marc Canham of Nimrod Productions.ĭS: Can you tell us a little about how you got into game audio, and your audio career so far?ĪQ: I always had an interest in sound and music. I did an interview for Designing Sound recently, here it is in full Īndrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on the new social label WarChest. ![]()
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